Fsuipc offsets how to#
(Squawkbox actually only has to modes: "Alt/Mode C" and "Standby".Īgain: Don´t blame we if this does not work correctly for you, I did not test this code, but that is at least the principle on how to change internal controls to your needs.Īctually it as very nice feature, you can change a lot of things with these lua files.If you are interested, here is a very nice introduction for non-programmers into using lua scripts for FSX (Prepar3D should be the same code since it also uses the same FSUIPC. All other modes on the Cessna Transponder are identified as "Standby" by the system. If it is set to "Alt", then the PE transponder changes to "Mode C". So, what this code actually does is checking wether you have changed the Transponder Mode button (with mouse) ,once per second (you can change this interval if necessary). The lua file itself is very simple as already mentioned above: You should find all the documentation on the forum site of Peter Dawson: įor the Transponder Mode status switch I would use the following code (if you do not have a hardware knob for the Mode selector), Be aware this is not tested, I used different code for my PFC hardware.Ĭode: Select all function CheckTransponder(varname, value)Įvent.Lvar("xpdr_onoff_knob_pos", 1000, "CheckTransponder") The file has to be saved in the same directory where the FSUIPC files are located (in FSX that's FSX\modules).ģ. The Lua File "a" which contains the code is actually just a small text file with the file extension ".lua" instead of ".txt", you can write with Notepad or any other simple Texteditor.
![fsuipc offsets fsuipc offsets](https://demo.pdfslide.net/img/380x512/reader018/reader/2019123115/5a9e54147f8b9a2e688d9b3a/r-2.jpg)
In the FSUIPC.ini file create an "auto" segment for the A2A Cessna 172R, usually with:Ģ.
Fsuipc offsets simulator#
I feel like the flight controls in MSFS were working fantastic with just plug and play with the Alpha and Bravo, and it’s really pretty rotten that I’ve spent the last essentially 6 days messing up what had been a perfectly fine simulator just to eliminate one small problem.įSUPIC7 eliminated the 10-degree bug for me but I feel like it’s really bad with flight control surfaces, and I’m worried that I messed up the feel I had in my original MSFS flight control config before I started screwing around.Unfortunately it needs some programming work.but I am not a skilled programmer either - its quite easy:ġ. I was about to try and get into this on the FSUIPC support forum, but honestly, it’s freaking tedious and I just don’t want to deal with it. Contiains very large list of FS offsets as well as source code examples for C/C++, Delphi and VB.
Fsuipc offsets software#
I feel like even though I’ve removed the controls from FSUIPC they still don’t have the same feel they had before I started messing with things. FSUIPC SDK: FSUIPC Software Development Kit for versions 3.999/4.80, authored by Peter Dowson, Pelle Liljendal and Chris Brett. I almost feel like deleting everything, all of the profiles, in both MSFS and FSUPIC7 and starting over. It seemed a lot more responsive before I went through the process of moving that control to FSUIPC and then moving it back to MSFS. It seems to be working okay, except now even in MSFS I can’t get the elevator trim to really move well. In the end what I’ve done is kept the buttons set up in FSUIPC7, but set up all the controls (aileron, rudder, elevator, brakes, throttle/mixture/prop levers and elevator trim) in MSFS. Then the brakes in particular became a real pain. By this point I was just getting annoyed.
![fsuipc offsets fsuipc offsets](https://slidetodoc.com/presentation_image_h/12319b6e25402d9d8244f8bd54e95f44/image-36.jpg)
You would haul back to take off, it would do nothing, nothing, nothing, then LEAP into the air, and then it would twitch (seeing the yoke onscreen, like input spikes). It was almost as if it had a 50% dead zone, but it didn’t. I had to ram the control yoke forward or haul back on it to get even a touch of movement. Then the next problem was the elevator itself.
Fsuipc offsets full#
Setting up the elevator trim wheel in FSUIPC is just beyond complicated what I came away with was basically one roll in either direction gave you full up or full down trim. The first issue I encountered was trying to set up the trim wheel in FSUIPC, which had worked fine when the controls were set up in MSFS (I did a few test flights with the Bravo in the 152 before starting the setup in FSUIPC). I got all the buttons set on the Alpha and Bravo via FSUIPC and was quite happy. I figured I would set up the JF Arrow in FSUIPC and then base my other profiles (single engine, multi-complex, TBM, etc.) off that.
![fsuipc offsets fsuipc offsets](https://i.ytimg.com/vi/visL-kITQJg/maxresdefault.jpg)
I did most of my flying so far in the 152 with the Alpha and a Saitek throttle quadrant when I recently got my Bravo I wanted to be able to make full use of it by getting rid of the 10-degree bug.
![fsuipc offsets fsuipc offsets](http://emarciano.free.fr/images/AirbusExt/EWD1.gif)
So the good news is that you can use FSUIPC7 to eliminate the 10-degree heading but from MSFS, but the bad news seems to be that the flight control axes are much, much better when controlled by MSFS.